Hack Dynasty RD2: RE-Invisioned

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    New Class [All together]

    yamamoto_takeshi
    yamamoto_takeshi
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    Post by yamamoto_takeshi Sun Oct 25, 2009 9:14 pm

    Alright, this is where the newly introduced classes will go. I will put them here, all the ones we discussed, and if you have a name for them, post them here.


    Adept Rogue:
    A jack-of-all-trades, master-of-none type class that can switch between three different classes after completing job extension events. Be warned; the first class you choose could affect those that will be available to you later on, and an Adept Rogue would not be as powerful as the true class. For instance, an Adept Rogue Wavemaster wouldn't be as powerful magically, an Adept Rogue Twin Blade wouldn't be as fast as a Twin Blade, etc.
    Weapon Type: Vary

    Death Knight:
    A slightly ranged class that has a strong advantage when fighting one-against-a-group, especially if surrounded.
    Physical attack is moderate Magical attack is moderate Physical defense is fairly high Magical defense is moderate
    Weapons: Pole Axes, Scythes, Spears, Lances, Javelins

    Samurai:
    A fairly balanced class whose scale is tipped significantly to the side of physical attack and defense. They can use up to three swords at once (one in each hand and one in the mouth) if extremely skilled.
    Weapons: Katanas

    Holy Knight:
    The 'light' warriors of The World. They use mainly bow and arrows along with a sword called the Seele Schneider and it varies among users.
    Weapons: Bows, Swords

    Demi God:
    The 'dark' warriors of the world. They are the fast destruction class of the World. They strike fast and hard. To balance this they have a moderate physical defense and extremely low magic defense.
    Weapons: Staves, Claymores

    Mechanic:
    Mechanics specialize in mechanical weapons. They can craft weapons from various materials. They can also upgrade weapons.
    They use a small dagger and mainly a support class.

    Werebeast:
    Humans with animal features that can transform into the ONE animal they have the characteristics of. Can only attack in animal form but can only use items/magic in human form. Good physical parameters, fast, decent magical defense, poor magical attack.

    Martial Artist:
    Martial Artists are swift and graceful, relying more on movement and speed than outright physical power. They have good speed and physical power, with moderate magic attack and defense. Their physical defense is not so good.
    Weapons: Fans, Body

    Wavemaster:
    A magically offensive class that is somewhat slow and has very weak physical parameters, ideal for beginners used to online games.
    Weapon Type: Staves (Learn healing spells upon leveling up), Grimoires (Learn offensive spells upon leveling up), Amulets (Learn status spells upon leveling up)
    ammanas
    ammanas
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    Post by ammanas Sun Oct 25, 2009 10:44 pm

    So, what will be the arts of these new classes?
    yamamoto_takeshi
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    Post by yamamoto_takeshi Sun Oct 25, 2009 11:02 pm

    I haven't gotten that far yet. These are just the new classes. We will do the arts. I already have ideas for the arts for Quincy. Wait, I forget, what are arts?
    ammanas
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    Post by ammanas Sun Oct 25, 2009 11:05 pm

    Special attacks that drain the user.

    And, yes the quincy uses his pentagon and whatnot, but it'll still need a description before I can change the rulebook.
    Aquroya
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    Post by Aquroya Sun Oct 25, 2009 11:43 pm

    Still don't like calling it 'Quincy' but you're the boss.
    yamamoto_takeshi
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    Post by yamamoto_takeshi Sun Oct 25, 2009 11:55 pm

    How about, Holy Warrior or Holy Knight or something
    Aquroya
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    Post by Aquroya Sun Oct 25, 2009 11:55 pm

    Sounds good to me.
    ammanas
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    Post by ammanas Mon Oct 26, 2009 12:05 am

    Balances out the Death Knight.

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