Hack Dynasty RD2: RE-Invisioned

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    [[Combat]]

    ammanas
    ammanas
    Level 8


    Posts : 409
    Points : 28095
    Join date : 2009-10-23

    [[Combat]] Empty [[Combat]]

    Post by ammanas Fri Oct 23, 2009 7:50 am

    As a general rule, if you are not descriptive enough in your moves, your opponent has the right to interpret however they want. This doesn't mean that you have to be incredibly super in-depth with your post, but be descriptive enough to strike an accurate blow. The following is an example of what NOT to do:

    Haseo swung his broadsword at Kite.
    Kite easily dodged the broadsword swing by jumping over it.



    See? Since Haseo didn't explain where his attack was going, Kite interpreted it to his advantage. If you don't want this to happen, be as specific as possible.


    Haseo thrust his sword right towards Kite's stomach, just below the rib cage, attempting to run him through.
    Kite attempted to leap back, but couldn't dodge the blade. He felt the steel pierce through his fate. "Orca... I failed..." KITE HAS DIED.

    And yes Level Does matter. No matter what class you are, you will be slower than a player 10 levels above your own. It is the same in regards to strength and everything else in general.


    Last edited by ammanas on Tue Oct 27, 2009 3:53 am; edited 1 time in total
    ammanas
    ammanas
    Level 8


    Posts : 409
    Points : 28095
    Join date : 2009-10-23

    [[Combat]] Empty Re: [[Combat]]

    Post by ammanas Fri Oct 23, 2009 7:57 am

    When in combat, please follow a posting order to make things fair.

    Examples:

    Kite is about to fight Haseo.

    Posting order would go Kite, Haseo, repeat.



    Kite, Balmung, and Orca are about to have a FFA

    Posting order would go Kite, Balmung, Orca, repeat.

    [Kite - Balmug - Orca] would be included above every post.



    Kite and Azure Kite are about to fight Piros the 3rd.

    Posting order would go Kite, Piros, Azure Kite, Piros, repeat.

    [Kite - Piros - Azure Kite - Piros] would be included above every post.
    ammanas
    ammanas
    Level 8


    Posts : 409
    Points : 28095
    Join date : 2009-10-23

    [[Combat]] Empty Re: [[Combat]]

    Post by ammanas Fri Oct 23, 2009 7:58 am

    You may only use one "standard action" and one "move action" per turn, just like D&D.

    A standard action entails any of the following:


    * Attacking
    * Casting a spell
    * Using an item
    * Using an art
    * A general offensive procedure



    A move action entails any of the following:


    * Moving to a max of 30 ft.
    * Dodging
    * Any particular movement, such as rolling, jumping, etc.




    As such, you are unable to make more than one standard action per turn, but you can make two movement actions at the cost of your standard action for the round.
    ammanas
    ammanas
    Level 8


    Posts : 409
    Points : 28095
    Join date : 2009-10-23

    [[Combat]] Empty Re: [[Combat]]

    Post by ammanas Fri Oct 23, 2009 7:58 am

    In regards to multi-hit skills (ex: Ghost Falcon)

    A player cannot simply say "[blank] used Ghost Falcon on [blank#2]" In order to connect with the entire skill, the player must first post the first attack of the skill, then the entire combo afterwards. During the first attack of the skill, your weapon MUST be glowing, though the color is up to you.

    Confused?

    EXAMPLE!

    Kite's daggers began glowing with a bright golden aura. He swung his left dagger horizontally at Haseo's stomach. I just need to hit him with Staccato... then it will be over!
    *Haseo takes the hit*


    Kite began a furious chain of slashes with both of his daggers. While spinning rapidly, Kite controlled each attack with ease. After the fifteenth slash, Kite jumped and slashed upwards at Haseo.


    When someone is using a skill on you, you cannot counter/dodge/anything it. This only applies if they actually hit you with the first attack of the skill. If you are able to dodge the first connecting hit, then you are home free.

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